Guild Wars is an Massive Multiplayer Online Role Playing Game developed by Arena Net, and published by NC Soft. Guild Wars has already 2 expansions released, and another one “Eye of the North” that will be released this month.
Arena Net was created by a team of ex-Blizzard guys, and that we see in everything they did, from graphics, content, and optimization, everything is managed very well, but we will talk more on that during this review.
The big difference between Guild Wars and others MMOs, is the instanced approach. This means that the game is divided by several instances, and most of them are dedicated to you as a player, or to your group, guild. How this works? Every city, outpost, fort, acts like a normal city in a MMO, filled with players, traders, merchants, and when you go outside the city for quests or other adventures, a instance of the world will be created for you and you alone, or for you and your party. This might scare some of you out there, but is very easy to get a party, if you really want do some adventures in groups or to go alone with hired henchman (npc), or solo totally. Also, the cities have languages districts which are basically instances of the cities, but made for other languages, parts of the world, so you wont see spam in different languages in your Europe District, because there is already a French, German district and so on, which is pretty nice.
Not all locations are totally instanced, during the PVE campaign you will have around 20 cooperative mission, where you will have to go in group to finish them. These represent the main story of the game, and they are very well made, and also some quests require a party by default.