How does PVP work? Well, in EVE when you lose your ships, a certain amount of the fitted modules, and cargo gets destroyed. The rest remain in a shipwreck, which can be looted by anyone. In both low and high security systems, if you take an item from a person’s container, or shipwreck, it is concidered theft, and you will be criminally flagged to the entire corporation that the wreck or container belongs to, for a period of 15 minutes. This allows them to seek out and destroy you, to obtain the stolen items.
PVP is basically, quite harsh, because it is not always consensual. This is also it’s charm, because it generally gives you an incredible rush of adrinaline when engaged in PVP combat.
PVP can however, also be profitable. The person who loses an engagement, will sometimes drop valuable items, that can be looted and sold later on. To soften the impact of a loss, there are several ways to insure your ship. A certain amount gets paid to the insurance company, and when your ship gets destroyed you receive a certain amount of your ship’s worth reimbursed.
By default, the camera is focused on the rear of your ship, but you have complete freedom over the camera movement, and zoom level is quite high. You move your ship by double clicking anywhere in space, giving you full control over the location you want to go, or by moving according to other objects, such as orbiting or keeping distance from stations, ships, and alike.
Every weapon has an optimal range, and falloff. Depending on your weapons, you will have to keep your target at optimal range want to hit your target for full damage. Whenever a target is out of your optimal range, but still within optimal+falloff range, you will still fire on the target, but with reduced chance of hitting, as well as reduced damage. Your modules can also be overheated for several seconds, inflicting damage to the module, but increasing performance. Be careful not to overheat a module too long, or it will be damaged so severely that it cannot be used anymore, untill repaired at a station.

Each ship has a handful of high slots which are generally used for guns or missile launchers, as well as medium slots which are used for electronic warfare and shield tanks, and low slots which are used for damage modifiers and armor tanks. This allows every player to fully customize the setup of each ship, so you will rarely find someone with a similair setup to yours.
Skills, experience, and ship setups are the deciding factors that will make you win or lose a battle.
Even though the engine is a little old, the graphics are quite nice. Ontop of this, the producers of EVE-Online have announced that they’re working on a new graphics engine, which will be released late 2007.
With over 30.000+ online players on a single server, and 5000 solarsystems, the possibilities are endless. If you are looking for a unique, complex, innovative and fun MMORPG, look no further.
