The latest activity report for Darkfall brings new information on the upcoming changes of the new expansion. At the same time it gives new information on the upcoming patches, with last one reducing the grind of skills by 2x and improving the meditation feature.
Latest patch deployed on January 27th brought:
# Overall Skill gain rate has been increased significantly
# Price of meditation slashed
# Time of meditation slashed
# More skills available for meditation include: * Constitution * Defense * Fortitude * Ignore Pain * Reflex * Rigor
In this last patch we sped up skill progression for all skills, except for crafting skills. We said we would, but we couldn’t get it in due to issues with it. We’ll get it in the next patch in about two weeks. Also, there were questions about when we’re planning to add stats to Meditation, and the plan is to start doing that in the next patch as well.
One of the fundamental changes about the next expansion has to do with the reshaping of the world itself. We’re using the data we’ve collected during the past couple of years and are applying all the lessons learned in this time to streamline the world, removing dead spaces, optimizing the terrain, bringing points of interest closer together, repositioning everything. Yssam is complete and Rubaiyat is on its way. The world-builders are done with the Ork area, they have about half of the Dwarven area finished, and they’re starting the Mirdain area. They’re also working on optimizing clan city layouts in the areas they visit.
Darkfall - Activity Report – January 28th,
The new GUI architecture is complete and ready to implement. We’ll start working on duplicating current functionality as a first step.
There’s a lot of research going on at the moment having to do with improving crafting skills like armorsmithing, tailoring, weaponsmithing, herbalism, alchemy, and enchanting. Some new crafting masteries may be introduced as well. Further research is being put into armors, not just the crafting aspect but also how they will influence player choice of gameplay.