We’re back from Thanksgiving with turkey, stuffing, and all the fixin’s ready to rock and roll into these final weeks before beta goes live. We now give thanks to Career Mastery, RvR Keeps, and if that’s not enough a User Interface revamp. Hold onto your britches because this update is going to knock your socks off!
Waaagh! And well met!
This week’s update once again kicks off with new information from the Cities Team:
Hello from the Cities Team!
This week some truly exciting work is being done. As you walk through the streets of Altdorf or the Inevitable City, there are HUGE buildings that dominate the sky; think “Big Ben” or the “Eiffel Tower”. We call these structures “Marvels”. Marvels help us provide the iconic look and feel of a city and make them immediately recognizable. But as amazing as they are to look at, until this week you couldn’t actually enter inside.
It was a major let down and, many of us wept. But now we are rejoicing as we are building the interior structure of the Bright Wizard College, the grand hall and throne room of Emperor Karl Franz, and the terrifying Magus tower of the Inevitable City.
The process of building these interiors requires a great deal of planning. In keeping with our guiding principle - WAR is everywhere - these interior spaces are not simply places to take screenshots, but places to wage epic battles! So, with that in mind we carefully proto-type our play spaces, check them out for the number of players we expect to engage, and then the very necessary Games Workshop concept approval process, and finally we start to model and texture them.
We’re on the last phase now so it’s all coming together. We look forward to meeting you all inside these cities, making new friends, and bashing some heads together.
-Cities Team
If you think the Bright Wizard College looks good from the *outside*, you haven’t seen anything yet.
With a follow-up to last week’s Trophy system reveal , the Items Team gives us a quick Q&A on the basics of the tinting/dyeing system:
We’ve started applying tints to armors throughout the whole game. Some tint colors are “reserved” – they’ll only be used on specific cool bits of armor. Also, some colors will have specific in-game meaning. All the other colors will be distributed among everything else.
We’ve also been finishing up the details of our dyeing system.
Will players be able to dye their armor? Yes.
Will players be able to “bleach” or revert dyed armor back to its original color? Yes.
We’ll keep you all updated as this system progresses.
As an aside, we’ve also been playing around with some itemization systems to make random drops “feel” better to the player. These systems will make it much more likely that a player will be able to use an item that drops.
-Items Team