GameSpot UK: What can you tell us about the Player vs Player action in the game? Will this include world PvP, or is it limited to certain arenas?
Hal Milton: The Agency is an action shooter; therefore PvP is a very important feature. There will be a mix of PvP arenas that support casual and official game modes that feature common and unique multiplayer game types. There will also be some optional crossover PvE missions that may find UNITE and ParaGON agents coming into conflict over shared or competitive objectives within a given area.
However, we need to make certain a player’s first experience is not being repeatedly shot in the brain every time they set foot in the world. Therefore, player versus player content is always consensual and never a surprise.
GSUK: If you plan to include world PvP, are you going to implement PvE-only servers?
HM: We are currently designing the world to be very friendly to those players who don’t want to shoot or be shot at by other players. By default, our game is PvE friendly, so if we were to explore dedicated servers they would be for open PvP. However, well designed spaces, frame rate and latency are critical to good shooter gameplay, so having arbitrary public PvP could result in a shooter that feels less like an action game and more like a slideshow.




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