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Spellborn - Combat For Beginners
Posted by Admin, 101 days ago Mar 28, 2008 06:29
  The Chronicles of Spellborn
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Gamedesign Journal: Combat For Beginners
by El Drijver

Aiming, clicking: check. But the rest?
This document should give quick insight in all things related to spellborn combat.
Please note that this is just an example on how to set-up one’s skilldeck. Players are advised to adapt it at their own discretion.

Organizing Skilldeck
There’s nearly an unlimited amount of possibilities to arrange your skilldeck. There is no ‘best’ arrangement, however, there is a ‘worst’ arrangement. This will be discussed later in the combo section.
The arrangement of your skilldeck is not something you’ll have sorted in 1 minute, especially at high level. It’s a process of finding what works best for your own style. I’ll try to explain some basic strategies in building your deck. For these strategies I’ll assume that all tiers and slots are available. (6 tiers, 5 slots/tier)

Type-arrangement
I think this will be the most used arrangement to start with, since it’s fairly basic to pickup and doesn’t require specific knowledge of every skill. The skilldeck is only viewed in columns, so on any tier, the same can be expected from each slot. In the example below, the player will at all time know that he can go from using slot 1 and 2 to slot 4 when ranged attacks are needed.
A setup could be:
Column 1: Melee
Column 2: Melee, with specialized buffs/debuffs
Column 3: Magic attacks
Column 4: Ranged attacks
Column 5: Healing / Panic

Sequence-arrangement
This arrangement assumes more knowledge of individual skill and also requires more thought. A player can set up to use 1 column for a certain string of attacks, not necessarily combos, for a complete or partial sequence. For example, the first column could contain a melee buff followed by a couple of melee attacks and melee related heals so a player would only have to stick to column 1 for a ‘complete’ package of melee combat.

Of course there are numerous variations, ordering by damage type or maybe even damage amount. It’s up to the player.


Working with combos
Adding combo’s to the skilldeck is also completely up to the player. However, combo openers are the only thing that can really destroy your skilldeck setup. This is because it’s not possible to use a combo opener when you’re already in a combo string. If a single tier consists entirely of combo openers, this will complete block you from doing any skills while the combo is active, since all skills of that tier can’t be executed.

A tip is to put a combo finisher on a diagonal in your skilldeck, that way you always have an optional finisher at your disposal, this is called the “Hesselian diagonal’.

Read more here

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