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WAR - Keen and Graev Dev Chat
Posted by Admin, 106 days ago Apr 10, 2008 08:22
  Warhammer Online : Age of Reckoning
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*zellogs* How much of a part will gear play in the role of fights rvr & pve also will it be separated into pve/rvr gear or will there only be one set? f you could wiegh up gear vs skill in WAR, what % would you give to each? Or if you want to be a little less accurate perhaps elaborate on how many levels of gear there are when your max level.
<[WAR]Josh> DOUBLE SHOT!
<[WAR]Gersh> Gear is important but not hyper critical in WAR
<[WAR]Josh> And Gersh types FURIOUSLY.
<[WAR]Gersh> end of the game the diffrence between the average set and very best uber OMG armor you can get ranges between 40 - 60% overall power atvantage
<[WAR]Gersh> depending on the career, stats etc
<[WAR]Gersh> You can earn said gear in both PvE and RvR
<[WAR]Gersh> though the very best sets are from Capitol cities which means you need to be involved in both the campaign and PvE to get the full sets
<[WAR]Gersh> On average most players will see a 15 - 25% diffrence in gear between good and average gear at a given level…
<[WAR]Gersh> how that relates to skill is basically a smart player with good tactics can overcome most gear issues, but may still have a challange if they are just entering RVR facing off against the biggest bad ass there is

*Lep* I understand that some things in captured capital cities will be first come first serve, what does this include, will things like that bright wizard college and kings be first come first serve, or is it more house looting and statue smashing?
<[WAR]Wheeler> There are two major PQ’s in the city that are only open during the first few stages of a City Assault. This is obviously the biggest of the first come first serve situation. The Kings however are not first come first serve as once you have access to the King instance, you can attempt it as many times as you want as long as you own the city…however you can only defeat the King once per capture…
<[WAR]Wheeler> As time goes on and an enemy realm hangs on to a city though, there needs to be incentive to keep that city held so we’re looking into having alternate rewards creep up and various other treats to entice you to stay and defend a captured city

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