"Join a Militia, See the War
“Basically you could say that the EVE universe at release was almost empty but has since then progressed towards player-controlled and player-operated space,” Ingvarsdóttir tells me when we meet at the State Academy War School. Many of the ships in the Kisogo system have already vacated the area, returning to their respective corporations to regroup and plan war strategies. With more than 250,000 players in the game, I’m sure many of them will concoct unique ways of approaching this conflict.
“[Our players] will always figure out ways to use new features differently than originally intended, so we run with it,” Ingvarsdóttir agrees. “We listen intently to the feedback we get from inhabitants of the game universe. Many of our developers are avid players who rose through the ranks of our volunteer organization until they were brought into CCP.”
No matter how involved you’ve been in EVE Online’s universe, however, the arrival of The Empyrean Age gives you the opportunity to boost your standing by joining a factional militia, one of several new features found in the expansion pack. You don’t have to renounce your current corporation to sign up; in fact, corporations are encouraged to link their resources through a militia and help their faction coordinate the war effort.
Each militia’s warfare agents offer a variety of missions for you to undertake; many of them will send you deep inside enemy territory to strike a blow for your side. As you complete missions and accomplish other tasks, you’ll rise through your militia’s ten ranks. Militia offices host warfare victories and kill statistics, allowing you to chart not only your success in the war but also the progress of your corporation and faction. "




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