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50 WAR Tidbits From Games Day 2008
Posted by Admin, 119 days ago Jun 16, 2008 14:32
  Warhammer Online : Age of Reckoning
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"This past Saturday, Baltimore hosted Games Day 2008, an event at which EA Mythic attended to further spread the word of Warhammer. Here are the 50 most interesting tidbits I gathered from the show (much thanks to Book of Grudges for prompting me to do this):

  1. Attendees were given closed beta codes and a code for an in-game item on release.
  2. The White Lion will be playable in beta after two more rounds.
  3. Blood red dye is only available to players with high renown rankings.
  4. Black Guards were given little to no new info and were not playable.
  5. Iron Breaker and Engineer classes were playable, following their revamps.
  6. Banner scraps can be turned in for rewards.
  7. Each server will give you 10 character slots, all from the same faction (Order or Destruction).
  8. Currently, squigs and lions are not nameable, but Mythic wants them to be.
  9. The top 10 renown PvP guilds get their heraldry displayed in or near the guild taverns.
  10. Marauders have debuffs they can throw on casters or melee that, when their skills are used, causes them to take damage.
  11. The “Flee!” ability gives you a huge 10 seconds speed burst, at the cost of all your action points.
  12. The Marauder’s tentacles are called “Wave of Mutilation”, a debuff which causes the enemy to attack slower (and in PvE, acts as a de-taunt).
  13. The full lighting system was not implemented in the version shown at the convention.
  14. Collision detection was working great.
  15. The transportation system is still under consideration — a portal-type system vs. a flying mount system.
  16. Mythic rep on system requirements: “Any PC within the past 3 years will more than likely run WAR without issues.”
  17. No final word on stealth — the issue was deflected in the Q&A section.
  18. The game will try to persuade players to join a realm/faction that needs a population bump (no specifics given, however, perhaps bonuses).
  19. Servers will have population caps on each side to keep them balanced between Order and Destruction. Most MMOs have server population caps; WAR will have realm caps (i.e. two separate caps per server).
  20. You can have up to 4 action bars (perhaps more, but at least 4).
Read more here

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