"This past Saturday, Baltimore hosted Games Day 2008, an event at which EA Mythic attended to further spread the word of Warhammer. Here are the 50 most interesting tidbits I gathered from the show (much thanks to Book of Grudges for prompting me to do this):
- Attendees were given closed beta codes and a code for an in-game item on release.
- The White Lion will be playable in beta after two more rounds.
- Blood red dye is only available to players with high renown rankings.
- Black Guards were given little to no new info and were not playable.
- Iron Breaker and Engineer classes were playable, following their revamps.
- Banner scraps can be turned in for rewards.
- Each server will give you 10 character slots, all from the same faction (Order or Destruction).
- Currently, squigs and lions are not nameable, but Mythic wants them to be.
- The top 10 renown PvP guilds get their heraldry displayed in or near the guild taverns.
- Marauders have debuffs they can throw on casters or melee that, when their skills are used, causes them to take damage.
- The “Flee!” ability gives you a huge 10 seconds speed burst, at the cost of all your action points.
- The Marauder’s tentacles are called “Wave of Mutilation”, a debuff which causes the enemy to attack slower (and in PvE, acts as a de-taunt).
- The full lighting system was not implemented in the version shown at the convention.
- Collision detection was working great.
- The transportation system is still under consideration — a portal-type system vs. a flying mount system.
- Mythic rep on system requirements: “Any PC within the past 3 years will more than likely run WAR without issues.”
- No final word on stealth — the issue was deflected in the Q&A section.
- The game will try to persuade players to join a realm/faction that needs a population bump (no specifics given, however, perhaps bonuses).
- Servers will have population caps on each side to keep them balanced between Order and Destruction. Most MMOs have server population caps; WAR will have realm caps (i.e. two separate caps per server).
- You can have up to 4 action bars (perhaps more, but at least 4).




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