One hundred updates, of those I contributed to forty-seven updates and portions of two expansion packs. Nearly half of the one hundred!
Where to start…they say that you never forget your first love – I am not certain who they are and how they know this is true, I have never been certain – they are right. Asheron’s Call was my first and it is still an important part of the designer that I am now.
My first offering was Danby’s Outpost located on the northern shore of the inland sea. It was a foray into something new, landscaping, npc creation, item creation and quest design. It was a colossal failure. Maybe not colossal to players but to those on the AC team it was more work for them from an armchair designer who meant to do well but had none of the knowledge of skills necessary to accomplish their goals. Without some serious assistance from Annuvin and Crowley it never would have seen the light of day. I learned a lot from that though. I learned that I needed to study the system to become a good designer. So I did.
I started contributing directly to the game in December of 2001, small bits at first little items of quest bits here and there; in February of 2002 I began work on the Gaerlan Arc. After moving to design full-time I earned the illustrious task of handling much of the main story. Over the course of the next 7 months, I drew the story to a close with a massive battle between the beloved character, Candeth Martine and Gaerlan at the top of the latter character’s citadel. When the portal to Ispar was discovered, players had a choice to make; did Martine live and escape through the portal, or die saving Auberean from Gaerlan’s misguided plan? At the ACPL that next year, I think the question of what happened to Martine was the number one question that I was asked. To anyone who is a fan of The Sopranos, the choice is still up to you.




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