Norway-based Funcom’s Age of Conan has sold, both digitally and at retail, over 800,000 copies, the company says, and now has 415,000 customers.
The successful launch, Funcom says, helped propel it to second quarter revenues of $13 million, exceeding its own estimations by $1 million primarily thanks to higher box sales than Funcom expected, while losses totaled about $5.7 million, largely in AoC launch costs.
Funcom expects revenues of $16 to $20 million in the third quarter, primarily from AoC subscription dollars, while the company says it’ll aim to maximize the length of current user engagement while earning new subscribers.
Editor Note: While i predicted this while chatting with Seth Lex one of our talented editors(+1 epeen), i never knew for sure that they could pull this off. In the end even if they sold a beta, with features that didnt work, i am glad that they are still alive, because of the games the created in the past like Anarchy Online and Dreamfall, but i am not sure what majority of the mmorpg players think about them now:)




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