In D13, we introduce the first "roll out" of the Command System, previously named the Minion System (sounds better now doesn’t it?). Below, QA Extroidanaire, Dev_Harleyquin, explains how to use this system while it is on PTS. And for those that don’t want to wait to check out a sneak peak of a certain new feature in D13, we’ve included a spoiler screenshot below.
Command System
Subordinates are AIs that are associated with a master who is a player. They include pets, mission NPCs , and devices such as turrets. There are a few general rules that can be applied to most subordinates.
- Offensive subordinates will prefer to attack hostile targets
- Healing subordinates will prefer to heal their master
- Movement or repositioning will generally take priority over other actions
- Player controlled subordinates will teleport with their masters, but not change maps
Subordinate Control
A player may control their subordinate in several ways:
- they may set their subordinate’s combat stance
- assign an anchor point
- order the subordinate to follow a particular target
- order the subordinate to assist a particular target
A player may issue several commands at one time to their subordinates as well. Each of these will be discussed further below as well as highlighting some specific behavior combinations.
Combat Stance
/cmd passive
/cmd aggressive
/cmd defensive
The player can put a subordinate into one of three combat stances: Passive, Defensive, or Aggressive. These three stances control if a subordinate will respond to an attack and if it will agro any enemies. Setting a subordinate’s combat stance to Passive will clear its hate list. Subordinates enter the world with the default stance of Defensive.
Regardless of its combat stance, if a subordinate is able to perform helpful actions on friends, it will do so when needed. For example, an Exobiologist uses /cmd passive assist on their clone. The clone will not attack if a Thrax fires at the clone or the Exo. But the clone will heal the Exobiologist if they need it.
The player can always command a subordinate to interact with a specific target, including attacking a target, no matter what combat stance the subordinate is in.




Home












|