GameSpot: Stargate Worlds was announced in early 2006, and we got a quick update at GDC last year, but we haven’t heard anything of it since. So, first question: Where’s the game currently at in development? We understand it’s been in full production for quite some time now.

Rod Nakamoto: We entered full production early this year. In that time, we’ve done all of the behind-the-scenes work that makes building a game of this size possible, and built out playable versions of about five worlds. The business decisions that we made early on--licensing the BigWorld back end and Unreal Engine 3--are really starting to pay dividends for us. By using proven technology, we were able to jump straight into the meat of game design rather than spend all of our time on engine building and server development.
Read more at Gamespot





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