Jonric: When and how did the idea come about to make Jumpgate Evolution? Is it something you’ve wanted to do for a while now?
Hermann Peterscheck: I wish I could say it was this well thought out master plan. In reality, NetDevil was created to make Jumpgate, but that was over 10 years ago. We have learned a lot and grown a lot since then, and so, conversations began to start about what we would do differently. Those eventually turned into formalizing the process more and defining what we wanted to do to make the game "better", and it kind of took off from there. Honestly, what sealed the deal was when we got the first taste of the new visuals. Once we had those going, the project started to take on a life of its own; which is great!
Jonric: When and how did the idea come about to make Jumpgate Evolution? Is it something you’ve wanted to do for a while now?
Hermann Peterscheck: I wish I could say it was this well thought out master plan. In reality, NetDevil was created to make Jumpgate, but that was over 10 years ago. We have learned a lot and grown a lot since then, and so, conversations began to start about what we would do differently. Those eventually turned into formalizing the process more and defining what we wanted to do to make the game "better", and it kind of took off from there. Honestly, what sealed the deal was when we got the first taste of the new visuals. Once we had those going, the project started to take on a life of its own; which is great!
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Jonric: Did you consider the possibility of making some kind of major update as well as a completely separate game?
Hermann Peterscheck:
Jumpgate Evolution is definitely a new standalone product. Early on, we were not sure if we were making a "major update" or a new game, but the differences are substantial enough that is it the latter. Another good reason to do this is that the original still has quite a number of users, and we don’t want to destroy that experience. I hate it when online games make drastic modifications that wipe out years of work, or when they are unable to make core changes because they need to support what exists.
Jonric: Did you consider the possibility of making some kind of major update as well as a completely separate game?
Hermann Peterscheck: Jumpgate Evolution is definitely a new standalone product. Early on, we were not sure if we were making a "major update" or a new game, but the differences are substantial enough that is it the latter. Another good reason to do this is that the original still has quite a number of users, and we don’t want to destroy that experience. I hate it when online games make drastic modifications that wipe out years of work, or when they are unable to make core changes because they need to support what exists.




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