Another feature that really stood out when I last played the game were the public quests. As you wander the lands a message will pop up letting you know you’ve stumbled into a public quest area: a quest you can leap in on at any point, and help out whoever might be around. There’s no need to team up with other players – simply contributing to the effort means you’re in on the task. So say a team of AI soldiers come marching through, you should help out with beating the crap out of them. Once they’re defeated, you might find that there’s a consequence – you’ve got to rescue a bunch of prisoners who can now be freed. But doing this could unleash a huge boss giant, and those in the area will now have to bring him down. The game will measure your involvement in the events, and reward you accordingly.





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