Our Network : MMORPG Center | Online Games Center
MMORPG Center Home
   GENERAL
  Home
  News Archive
  Features
  Forums
   SECTIONS
  Games List
  Top Games
  Free MMORPG
  Upcoming Games
  Videos
  Screenshots
  Blogs
   WEBSITE
  Company List
  Newsletter
  F.A.Q.
  Links
  Write for Us
  Contact Us

AddThis Social Bookmark Button
Index » Story Print this news articleSend this page to a friend
Stargate Worlds - IGN Interview
Posted by Admin, 183 days ago Jan 23, 2008 08:26
  Stargate Worlds
  Summary | News | Articles | Files | Images | Videos | FAQ | Boards | Rate this Game | Buy Now

GN: The concept of a Stargate MMO seems to be pretty good since you can basically use the Stargate to gate out to wherever. How is that being incorporated into the game?

Chris Klug:: Because we want to try to craft the player’s experience, initially you’ll get gate addresses you can use and over time you’ll accumulate a bunch of gate addresses. Once you do that obviously you can travel to whatever world you have the gate address for but we’re using them sort of as carrots to entice the player to move forward and get gate addresses to worlds they want to go to.

IGN: Could you just give a very general overview of where the game is set and how it relates to the TV show, or TV shows?

Chris Klug:: It’s set in the same universe at coincidental places in the timeline. You’ll meet characters from the show in the game, you’ll be able to talk to them, they’ll give you missions, you’ll be able to play characters on either side -- the good guys and the bad guys.

IGN: Why is it more robust and deep?

Chris Klug:: There are many more abilities. Instead of being adjuncts to your character class like in WoW, they are the things that you do every day. So what happens in WoW typically, as a Druid, you get a certain skill, you get a certain spell list, and in addition to that you get talents that modify that spell list. In Stargate Worlds what happens is that the abilities are the equivalent of the spell list or the attack types, and you are picking your way through areas of specialty in those ability trees that define your character.

IGN: The archetypes themselves are self-contained then? At no point in the game can you merge archetypes?

Chris Klug:: Correct.

IGN: How’s PvP going to work?

Dan Elggren: With PvP we’re looking at sort of a staggered launch. We’re going to start it off with some servers that are going to go through and just have the [PvP] flag turned on. We’re going to slowly bring in events, battlegrounds, and that sort of thing, but it’ll be staggered as the game progresses and grows.

Read more here

Prev: WoW reaches 10 million subscribers
Next: Anarchy Online - New Graphic Engine

Rating: 0.0, votes: 0
Add to: Folkd Add to: N4G Add to: Digg Add to: Del.icio.us Add to: Reddit Add to: Simpy Add to: StumbleUpon Add to: Netscape Add to: Furl Add to: Yahoo Add to: Spurl Add to: Google Add to: Blinklist Add to: Diigo Add to: Technorati Add to: Blinkbits Add to: Ma.Gnolia Add to: Netvouz Information
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 

WOW - Patch 2.4.3 Live 3 days ago
Hanbitsoft claims Flagship`IPs 3 days ago
WAR - Capital Cities and Careers... 3 days ago
Fallen Earth - Content Update 3 days ago
WAR - 4x2 Removal 7 days ago
AOC - New Letter from Game Director 7 days ago
Aion - Korean CBT3 Patch Notes 7 days ago
Evelopedia - Coming Soon TM 7 days ago
NavyField Europe - New Server la... 11 days ago
Why Paul Barnett didnt went to GDC 11 days ago
1
Anarchy Online - New Graphic Engine
Views:
1080
2
Shadow of Legend - Open Beta
Views:
859
3
Saga enters Open Beta!
Views:
647
4
EVE Online - available for Linux and MAc
Views:
635
5
Macworld: Review on EVE Online for Mac
Views:
584
6
Fury : Age of Chosen is Live
Views:
582
7
Warhammer Online : Beta Update - Part 4
Views:
564
8
Guild Wars: Interview with Colin Joha...
Views:
514
9
LOTR - Unlock the Mines of Moria
Views:
503
10
Guild Wars - State of the game
Views:
465
July 2008 - 15
June 2008 - 29
May 2008 - 18
April 2008 - 22
March 2008 - 21
February 2008 - 31
January 2008 - 37
December 2007 - 22
November 2007 - 10
About Us | Terms and Conditions | Privacy Policy | Advertise with Us | Contact US | Submit Content | RSS News | RSS Videos | RSS Articles
Top Games:  EVE Online | Lord of the Rings Online | Saga | Mythos | Guild Wars | World of Warcraft | Warhammer Online : Age of Reckoning | Anarchy Online Classic | Battleground Europe - WWII Online | 2Moons
Some parts of the content Copyright © MMORPG-CENTER.COM 2007-2008 - All logos and trademarks are copyrighted to their respective owners
Partners: MMORTS Gamers | TTGamer | Cheat Codes | PS3 News | MMORPG | JSR | GamePosts | Free MMORPG