WarCry: Many games have touted PvP as a focus and time after time, they seem to fall short of market expectations. Why do you believe Earthrise can succeed as a PvP game where others have failed?
Atanas Atanasov: The PvP experience is the ultimate challenge for every MMORPG designer not because of technical limitations or balance issues only, but because of the practical impossibility to please every segment of the genre audience with a single implementation. Those who have tried have failed so far to meet the high expectations, especially of the more hardcore (and for many reasons, most vocal) group of PvP-oriented players. At Masthead Studios we believe that we can create a truly exciting, challenging PvP that will satisfy those players. Earthrise will have a meaningful PvP with consequences in the world.
At the same time we do not want to focus only on mindless PvP and miss the fun part in any classical MMO - socialization and roleplay.
There will be some territories in the game, suitable for those who don’t want to engage in PvP, in other words, every casual player can find his place in Earthrise.





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