Exactly how traditional is Stargate Worlds? By that I mean does it have a feature set similar to the World of Warcrafts out there, or are you attempting something new?
Elggren: We are traditional in the sense that an experienced player of MMOs will be able to sit down and immediately understand what’s going on.
World of Warcraft is a great game, but we don’t see them as "competition," per se, anymore than the Big Mac sees the Quarter Pounder as competition. Sometimes you’re in the mood for a good sword fight, sometimes you would rather shoot up aliens with a P90!
How would you say you are pushing the MMO envelope with the game?
Elggren: I think what gamers will appreciate the most is our advanced AI. In most games, once you see how an enemy reacts once, you know how they will react every time.
In Stargate Worlds, when you enter a room filled with enemy Jaffa, you will get a different reaction each time based on where you enter the room, how the cover is set up, are they outnumbered and what kind of enemy they are facing.
So, even though we are using the traditional MMO combat interface with hotkeys and tabbed targeting, combat is a new experience that will require tactical use of cover, suppressing fire and manoeuvre for victory. In other words, characters better fight smart, because their enemies will.
Read the full interview at CVG




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