World of Tanks - Interview

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MMORPG Center recently sat down with World of Tanks's Head of PR Mike Belton to talk about the game's main features.

World of Tanks is a team-based massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes more than 150 armored vehicles from America, Germany, and the Soviet Union, carefully detailed with historical accuracy.

MMORPG Center: We found out that WOT is a PvP focused MMO. Can you please tell us how the system works?

Mike Belton:  Well, the system is pretty simple. The player operates one vehicle at a time. After choosing a tank and hitting the BATTLE button, you will appear in a pre-battle room and wait until it fills up with 30 people (15 players in each team). At the moment during the Russian CBT the number of concurrent users is approximately 4 000 people, so you won’t have to wait more than 5-10 seconds for the battle to start. Once the room is filled up with 30 players the system will randomly separate all vehicles into two equal teams and that’s how the battle starts. Thus, a German Tiger can fight shoulder to shoulder with the Soviet T-34, unless it’s a historic mission, where only a certain nation tanks will be allowed on one team.

MMORPG Center: Is there any persistent battlefield in the game and how does it work? What about rewards for holding these territories?

Mike Belton: We are going to introduce Clan War mode into the game. There is a global map divided into hundreds of provinces. There will be two types of such provinces: basic ones and capitals. Occupying a basic province will give a clan credits, whereas holding a capital will result in gold benefits.

To start fighting and capturing the provinces a Clan Leader will need to gather a team of at least 15 players and declare attack on neutral or enemy province (all attacks are declared once a day). Then a corresponding number of battles will take place accordingly to a scheduled time. The bigger your clan is, the harder it gets to repel attacks and expand your empire. That’s why diplomacy is of great importance. Clans can sign treaties and non-aggression pacts— pretty much like in Civilization or Total War series. But we also expect a lot of treachery, changing alliances, double-agents, stubbing in the back and other political tricks.

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MMORPG Center: How much realism is present in the game? Do factors like armor, sides armor, turret speed, distance and gun caliber count?

Mike Belton: Well, we tried to reach perfect balance between realism and gameplay. On the one hand, the battles are not connected with any real historical facts. As World of Tanks is a “living” world, the players are in control of all game events; therefore they make their own history. On the other hand, all tank models are historically grounded. There are over 150 authentic vehicles in the game. While designing the models we paid a lot of attention to ballistics and followed real historical prototypes. Therefore such parameters as shell type, distance, armor thickness (as well as the armor type), turret speed and gun caliber influence the level of penetration and directly affect the gameplay. For example, by installing a 152-mm gun on your KV-1 you’ll get yourself a solid competition to most heavy tanks and even powerful artillery. Implemented sophisticated damage system allows using peculiar tactics against different vehicle types or even deal higher damage to a particular tank model knowing its weak points.

MMORPG Center: Will players be able to customize their tanks and also own more than one?

Absolutely! There will be a possibility to change a camouflage color, stick on a cool emblem, special symbol or even get an original klaxon, something that will help you to stand out from the crowd. Eventually we plan on adding some distinguished inscriptions as well.

You can keep an endless number of vehicles in your garage but can only operate one tank while in battle. So you will be able to store German, Soviet and American vehicles all right next to each other and rotate them battle after battle.

MMORPG Center: How big are the maps and how many players can join a battle for each side?

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The maps are approximately 1 square kilometer, which is about 0,4 square miles, in countryside and a bit less in urban maps. On the one hand, teammates won’t lose each other on a battlefield, and on the other, tanks require large spaces to make maneuvers, ambushes, and flanking attacks. Again, map size depends on a number of terrain elements. The rule here will be simple: the less objects are on a map, the bigger it can be. So if there are deserted maps covering battles in Northern Africa, they can reach up to 9 square miles in size. At the moment there are 15 players teams, but we are going to expand that number to up to 30, that is 30 vs. 30 people playing on one location.

MMORPG Center: Is there any single player/PVE content or is this a PVP only game?

World of Tanks is a PvP based game. Obviously, it’s much more fun to play against real players, than AI-characters. There are evident reasons for choosing PvP over PvE mode, such as drive of competition and the social factor of course. In PvP you can’t “pause” the game; it’s the whole living, thus much more exciting world.

Subsequently we are planning to add some PvE content as well, for example Garage Wars or Survival mission. Also the training mode will be PvE based, so a player can get used to controls, learn how to move, aim, shoot and etc.

MMORPG Center: How much will the game cost?

World of Tanks is a free-to-play game, which means that it is free to download and can be played without spending a dime. You can play for free, but also can buy premium accounts, premium tanks and customization items. All these paid services will give little indulgence, but not immediate advantages to their owners. For example, premium account will let you level up 50% faster, and having a premium or a customized tank will help you be notable, but will not affect the gameplay directly. At Wargaming.net we are committed to actual free-to-play model, we don’t want the game to be “a war of wallets”. In many free-to-play games there are certain stages or so-called artificial gameplay walls where a player basically is forced to buy items to progress in the game. In World of Tanks there are no such walls and there is no progression limit for those players who don’t pay.

MMORPG Center: Thanks for your time.

The European Closed beta is about to start soon and it will be followed by the release in fall 2010.

World of Tanks - Interview, 9.1 out of 10 based on 73 ratings


  • Mufasa

    Sounds pretty good, waiting for open beta, if any:P

  • Duma

    Cannot WAIT to play with Tiger I and II. For Fatherland!

  • Pat

    So not just lobby battles, u get some kind of a persistent battlefield? Thats sounds quite good. I love tanks:D

  • Rok

    So instanced battles at a max of 60 people (30 vs 30) per map. Is 60 people really considered massive these days? :( Yea you got a main map but your not really interacting with any of the other people on the battlefield and during the game.

  • http://www.mmorpg-center.com MMORPG Center

    Is not much, but is enough, it’s better than horrible lag when 100+.

  • Panther

    Wargaming is the key from this carebear nonsense so support this!Wargaming FTW! Wargamer devs you can trust in future!

  • Martin

    WOT is a great game, try it and give it some time and you will like it

  • Chucklehead

    Yo. the game is fun but none of the features that are talked about in this article are part of the beta… and i’ve never seen any game company complete more features from beta to release before that i can remember. I’ve done too many betas to remember very well though so i could be wrong and precedence doesn’t make proof so we’ll just have to see but I warned you here… make sure you find out about the feature set before you pay for this game.

  • Chris

    Having played it for few weeks now all i can say is OMG…for the love of humanity. This game gets boring as hell..there is zero depht to it whatsoever. Im already in tiger 2 tank and in probably 2 weeks if im in a mood to grind ill get the mouse. then what? i mean..the same damm maps over and over again..the same pretty mich tactic of spot the other dude,have arty shoot him while you’re shooting him. AP ammo is a joke..i mean if a round goes thru a tank it should rip everything in its path to shreds..it doesnt do a thing. If i miss there should be shrapnel from explosive rounds doing splash dmage..not there..machine guns..welll aint doing things ..If i hit tracks of a heavy tank most cases doesnt matter how big the gun is there will be damage..its not here..i can hit smaller tank with my tiger 2 hit its tracks i mean and nothing happends..shots ‘bounced’..i mean wtf??? the sole task now is to grind xp to get bigger tank..then ..i gues just like star trek online..will get boring so fast that this game wil…well TANK..:)…
    i hope there will be ways for single tanks to do some missions for xp and quests so to speak for ‘glory’..
    that a single person can get some land fortify it etc…and have his little empire …
    they need to introduce RISK element in this game and maybe 1 on 1 battle arenas..
    ALSO TANKS should be modifiable by players..from colors to equipment..don’t forget that during the war people would canibalize other tanks for stuff as well add their own litte things to help them out..

    realism here is a joke..i mean i should be able to push a wreck of a light tank with tiger 2 off the bridge..i cant..spalsh damage to arty should be lowering its efficiency since people oerate it and its not a tank per say..eh..many m,any things here could be better..but lets hope it will..
    graphics rock! thats i gota give..and sounds are good too ..

  • LordFango87

    About the game realism its semi-realistic, but it affect gameplay little.

    i would say that they have just to do some fixing about the match balance system, sometimes when i join with my panzer III/IV i face tigers and outher high teir tanks which i cant dmg and trust me it suck.

    an outher thing i come to think of is the non historical part of the battles when USA Germany and sovjet battel on the same side in mixed teams which is both good and bad at the same time i think, sum ppl i know disslike the mixed team, but it makes the game a more mano e mano style which i like werry much, i mean man vs man. or as they say in the army: a good old tank vs tank shootout.

    if i would rate the game i would give it a 7 out of 10. for their newthinking how to make a nice tank simulator.
    Army Guardian over and out.

  • Kramer

    I’ve been playing for a few days now, and now that I’m out of the basic light tank I was enjoying the gameplay quite a lot. I say “was” because I was banned for shooting a friendly tank that drove directly through my line of fire while I was firing down a street at an enemy tank. I was confused as to why I was banned, as the reason given was “spamming of in-game chat” and I’d never actually said anything in chat since I installed the game. I then checked the forum and two of the three topics I looked at ended with two or more people being banned by the mods for innocuous things. The game is great, I recommend it highly. Unfortunately, the mods seem to be on a constant powertrip. Essentially any action that could vaguely resemble questioning the decision of a mod will apparently get your banned. My advice is to wait until a development team which is not absolutely mad with power makes a vehicle based combat game. Otherwise, you might find that you spend more time banned for accidental team damage than you do playing the game.

  • Andrew

    He is right, there are no “walls” persay. There is however, a sort of metaphorical slope, upwards. Purchasing premium accounts make this slope up to 50% less steep!
    Also, admins are not as bad as the above review made them sound, they actually are quite mature. As long as you do not go out of your way to cause mischeif you will be fine.

  • Valkeiper

    I have been playing this game since early april (about 6 weeks).

    In that time, I have played in excess of two thousand (!!!) battles.

    I am specializing in the use of mobile artillery (American, german, AND soviet). At present, I have a tier 6 american and tier 5 german and soviet units (out of ten tiers). This was done WITHOUT the premium system mentioned in the interview.

    Most other players with higher tiers focus on just one line of tanks (instead of the three as I have… each nation’s arty line).

    The game does have problems; but it’s understandable (I have the opinion the only game without problems is the one that HASN’T been marketed).

    The main problem seems to be the developers did not realize WHICH age group the game would attract in the North American and European markets. They aimed the game to the 10-21 age group (the biggest age group for video games) and attracted the more mature age groups.

    For each player below 25 years old; one could probably find four above 40 (just my guess… I’m 54). The chat problem mentioned above is not a prevalent one; but caused SOME problems.

    The devs have looked into it and found a tendency to start a chat line (by hitting enter) and not realizing it; thus one COULD fill the chat box with a lot of random characters before again hitting enter and sending the ‘message’ out. This would cause the ‘spam’ mentioned.

    I am not sure HOW the devs fixed the problem; they have apparently done so.

    The devs have another problem they are trying to come to grips with. This game was originally released in the former soviet union and became a HUGE success.

    When they released in the european market; they heard complaints about a bias in favor of the soviet; but didn’t realize THEY were the root of that problem. Seems the soviet propaganda specialists had had a hand in how Soviet and German equipment was recorded.

    When they released in the North American market; the complaints became a deluge. Seems US players were well aware how poor US vehicles were in WW2 (and didn’t mind a little ‘enhancement’ which includes a COMPLETE line of american Heavy tanks); but were adamant soviet vehicles were nowhere as powerful as WoT portrayed them.

    The WoT has recently been ‘patched’ to address this problem (not completely fixed; but it’s much better) and more patches are planned.

    Also, British, Italian, French (!!!) and Japanese vehicles have been announced. Added to this is a apparent dedication to learn the ‘European and US’ stats of vehicles presented.

  • Tanky

    this game is an endless grind for the next tank. Tanks are between tier 1 to 10 and for tanks above tier 6-7 you need a premium account for the repair bills and ammo costs.

    Then comes the most horrible part of this game. The match making that creates the teams. Teams usually are spread across 4 tiers. For example 5 to 9.  50% of the time you end up bottom tier and get shot to pieces by the top tier tanks.

  • http://profile.yahoo.com/TAM7PG52T5ZKQGYT2ORRWJJOHQ Brian Chris

    this game is a scam,they banned me and I am doing nothing……they wait for me to be on tier 7 before they said that I am using illegal name which I didn’t know the first place. and I spelled it luftwafe not luftwaffe which is in Gemany….they should return my account they are losing their players here sucks.